Stephen Chenney, University of Wisconsin
Ron Fedkiw, Stanford
University & ILM
Accurate simulation, or controllability? Can we have both? A new view of
simulation says we can. The real world is textured with tiny variations
and uncertainty of detail, yielding a diversity of possible motions in any
given circumstance. By incorporating variability of detail into
simulations, we can let animators choose motions that are consistent with
the simulated world and yet meet functional and aesthetic goals.
This course brings together groundbreaking researchers to present recent
research and to discuss future plans and open questions in what may develop
into an important new paradigm in computer graphics.
Here are the PowerPoint slides from the presentations:
- course notes:
Sorry, I don't have the published course notes online. They are on the
SIGGRAPH 2003 "Conference Select CD-ROM" and "Full Conference DVD".