ronen barzel   ·   publications

books
Audio Anecdotes III: Practical Tools and Techniques for Digital Audio, Ken Greenbaum and Ronen Barzel, ed., A K Peters, Ltd., 2006 [amazon.com entry]
  This book has a web page: www.audioanecdotes.com

Graphics Tools--The JGT Editors' Choice, Ronen Barzel, ed., A K Peters, Ltd., 2005 [amazon.com entry]

Audio Anecdotes II: Practical Tools and Techniques for Digital Audio, Ken Greenbaum and Ronen Barzel, ed., A K Peters, Ltd., 2004 [amazon.com entry]
  This book has a web page: www.audioanecdotes.com

Audio Anecdotes: Practical Tools and Techniques for Digital Audio, Ken Greenbaum and Ronen Barzel, ed., A K Peters, Ltd., 2004 [amazon.com entry]
  This book has a web page: www.audioanecdotes.com

Ronen Barzel, Physically-Based Modeling for Computer Graphics: A Structured Approach, Academic Press, 1992 [amazon.com entry]
  Kevin Gilpin built a C++ implementation of the libraries described in the book, available at http://physics.sourceforge.net
 
chapters
Ronen Barzel, "CG Lighting Controls" in Anthony A. Apodaca, Larry Gritz, Advanced RenderMan: Creating CGI for Motion Pictures, Morgan Kaufmann Publishers, 1999 [amazon.com entry]
 
David Salesin and Ronen Barzel, "Compositing black and white bitmaps" in Graphics Gems III, D. Kirk, ed., Academic Press, 1992, pp. 34-35 [amazon.com entry]
 
John Snyder, Ronen Barzel, and Steve Gabriel, "Motion Blur on Graphics Workstations", in Graphics Gems III, D. Kirk, ed., Academic Press, 1992, pp. 374-382 [amazon.com entry]
 
papers Tim Milliron, Robert J. Jensen, Ronen Barzel, and Adam Finkelstein. "A Framework for Geometric Warps and Deformations", ACM Transactions on Graphics, 21(1), January 2002, pp. 1-32

Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir Bourdev, Ronen Barzel, and John F. Hughes. "Art-Based Rendering of Fur, Grass, and Trees" in Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, 1999.

Jonathan Cohen, Lee Markosian, Bob Zeleznik, John F. Hughes, and Ronen Barzel. "An Interface for Sketching 3D Curves", in Proceedings, Interactive 3D Graphics: 1999 Symposium, ACM Press, 1999

Ronen Barzel, "Lighting Controls for Computer Cinematography", Journal of Graphics Tools, 2(1), 1997, pp. 1-20.

Ronen Barzel, "Faking Dynamics of Ropes and Springs", IEEE Computer Graphics and Applications, 17(3), May-June 1997, pp. 31-39.

Ronen Barzel, John F. Hughes, and Daniel N.Wood, "Plausible Motion Simulation for Computer Graphics" in Computer Animation and Simulation '96 (Proceedings of the Eurographics Workshop), R. Boulic and G. Hégron, eds., Springer Wien, New York, 1996, pp. 183-197.

Michael Salisbury, Sean Anderson, Ronen Barzel, and David Salesin. "Interactive pen-and-ink illustration" in Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, 1994, pp. 101-108.

David Salesin and Ronen Barzel "Adjustable tools: An object-oriented interaction metaphor" ACM Transactions on Graphics, 12(1), January 1993, pp. 103-107.

Ronen Barzel, and Alan Barr, "A modeling system based on dynamic constraints" SIGGRAPH Proceedings, Computer Graphics, 22(4), August 1988, pp. 179-188.

Alan Barr, Brian Von Herzen, Ronen Barzel, and John Snyder, "Computational techniques for the self-assembly of large space structures" Proceedings of the 8th Princeton/AIAA/SSI Conference, American Institute of Aeronautics and Astronautics, 1987, pp. 275-282.

David Salesin and Ronen Barzel, "Two-Bit Graphics" IEEE Computer Graphics and Applications, 6(6), 1986, pp. 36-42.

David Salesin and Ronen Barzel, "Patchwork: A fast interpreter for a restricted dataflow language" The Journal of Systems and Software, 6(3), 1986, pp. 251-259.

theses Ronen Barzel, A Structured Approach to Physically-Based Modeling, Ph.D. Thesis, California Institute of Technology, 1992

Ronen Barzel, Controlling Rigid Bodies with Dynamic Constraints, Master's Thesis, Caltech-CS-TR-88-19, California Instiitute of Technology, 1988

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