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principal software engineer, 2022-2023.
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senior research scientist, 2021.
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director of engineering, 2015-2016.
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chief technology officer, 2012-2021.
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founding advisory board member. in 2012 the advisory
board of the journal of graphics tools (jgt) decided to create a
new peer-reviewed journal that maintained the spirit of jgt, but
that modernized to be online, open-access, and free to readers and
authors alike.
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independent project research & development and
contract work.
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a "senior technologist" in the "advanced technology
labs" in 2010-2011, and a "senior research and innovation engineer"
in 2015-2016.
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advisory board member, 2006-2011. i was the 2009 conference chair. in 2004, i was the program chair for the
Sketches program and the (new)
Posters program. in 2003,
John Hughes
and i co-organized a course on Plausible
Simulation. in various years i've been on various committees and
spoken at the occasional course.
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co-founder, 2006-2008.
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advisory board member, 2006-2012. previously i was the
editor-in-chief, from when the journal started in 1995 until i
passed the torch to Doug Roble in 2006.
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taught the intro computer graphics course
in the winter quarter of 2006.
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an "animation scientist" from 1993 to 2005.
i did assorted things for the first Toy
Story movie, most notably building the "Slinky Dog" model and
developing lighting technology. afterwards i mostly worked on software
R&D, in particular modeling and animation software
and general infrasturcture. i also did a stint of development for Finding Nemo.
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professeur invité for the winter term of
2003, teaching a course on computer animation.
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visiting instructor during the january 2001
intersession, teaching a course on mathematics for computer
graphics and a course on simulation for computer
animation.
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visited several times and collaborated on several papers
with John Hughes in the
graphics group. i
also got my undergrad degree there, class of '83, and a master's
in '84.
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visited several times and collaborated on several papers
with
David Salesin
in the
graphics group.
in 1996 david and i developed and taught the first incarnation of
a computer animation
production class bringing together computer graphics and art
students to make a short film.
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worked in the Inventor group in 1992, developing
animation capabilities for the Inventor 2.0 toolkit.
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did my graduate work in "physically based
modeling", with my advisor
Al Barr,
getting a master's in '88 and ph.d. in '92.
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